how to make amazing miis

List of Sega CD games

Wii Play is a party video game developed and published by Nintendo for the Wii console. It was released as a launch game for the console in Japan, Europe, and Australia, and was released in North America in February The game features nine minigames, including a Duck Hunt-esque shooting range, a fishing game, and a billiards game, each of which are designed to showcase the features of the. The 3DS Mii Maker adds an extra layer to this, as not only are the Miis' outfits color-coded, but so are the different rooms where Miis can be (instead of everyone being in a big white room like on the Wii). The (maximum case) Miis are split into 10 groups of 10, each represented by the player.

Guess which one's the girl? When a creator of a work introduces a large number of characters at once, such as at the beginning of a work, they have to find a way to distinguish them and make them memorable in the audience's mind. Some of the ways they do that is to what does eos mean chapstick them memorable names or personality traits.

But perhaps the easiest way ties to human's strongest sense: our sight. By giving each character a specific Color Motifthe audience can quickly come to associate one color with that character and tell the characters apart with only a glance.

Note that this is not always the only way to tell the characters apart. It is usually just one of many. Bright, contrasting colors, particularly primary colors, are common. One specific such color combination is Chromatic Arrangement.

When used for characters, Rainbow Motif is another. A Super-Trope to Chromatic Arrangement. This wiki. This wiki All wikis. Sign In Don't have an account? Start a Wiki. Do you like this video? Play Sound. Examples of Color-Coded Characters include:. Categories :.

Universal Conquest Wiki.

Navigation menu

Mario Super Sluggers is the Wii installment follow-up to the Nintendo GameCube game Mario Superstar Baseball and is the second game in the Mario Baseball series. This game borrows many elements from the previous game, but it also includes new elements as well, including a variety of gameplay controls, such as taking advantage of the motion sensor controls that the Wii Remote . The Sega CD, originally released as the Mega-CD (??CD, Mega-Shi Di) in most regions outside of North America and Brazil, is an add-on device for the Sega Genesis video game console, designed and produced by was released in Japan in , North America in and in PAL regions in The device adds a CD-ROM drive to the console, allowing the user to play CD-based games and. The StreetPass app is where the Miis that you collected would hang out and support you in a variety of games. sounds amazing to me. Make it a feature of the new Switch that can take advantage.

This game borrows many elements from the previous game, but it also includes new elements as well, including a variety of gameplay controls, such as taking advantage of the motion sensor controls that the Wii Remote provides. The game also has a more in-depth and more narrative-driven Challenge Mode, where, rather than only facing off against a Team Captain and a team of opponents, players interact with more characters, including a variety of various sub-characters, and play various small challenges to recruit them for their team.

Up to four players can play this title, and a new feature is that players can choose which of the two team sides to be on. It was released in Japan and the Americas in Before a game starts, a roulette will start in order to show which team will be batting first. This is different from the previous game, in which the player could choose which team would be batting first.

To charge up a pitch or swing, players must pull the Wii Remote back. They can also do curve balls as well by twisting the Wii Remote, while pitching. Once the ball is in a fielder's hand, the Wii Remote must be swung so that the fielder can pitch the ball at one of the basemen.

Superstar Matchups return; however, it is set for captains only and occurs when the team captain is not batting first and when one runner is on second or third and two or all three runners on base only when the runs exceed to 4 or more on the scoreboard. This also applies to RBI chance screens. While pitching, however, players will have to pay attention to the pitcher's stamina. If the character that's pitching is showing signs of fatigue depicted by a water droplet in a bubble , their pitches will start to behave in an erratic manner.

When the current pitcher is exhausted, players will have to decide to adjust the defense so that a new character plays pitcher instead. On a side note, pitchers can get exhausted even quicker if the batting team manages to make a lot of successful Home Runs. Even a Grand Slam can cause a pitcher to become fully fatigued right off the bat. Star Skills make a reappearance in Mario Super Sluggers as well. Team Players can only use Star Skills that will make the ball go faster or slower.

Both teams can store up to five Star Skill attempts; they are earned as a result of well executed plays. At the end of each game, the character who has had the most potential for their team will win the MVP award, which will be recorded in the Records menu. Characters can earn MVP points by striking out opponents, executing nice plays on defense, successful hits while batting the batter has to make it to 1st base without getting out , stealing bases, close plays, and even for error item usage.

The character with the most MVP points will win the award. Also, it's possible for more than one character to win MVP if at least two characters have the same amount of points. There are a total of nine stadiums excluding Toy Field in all. Every Team Captain excluding Waluigi, Birdo, and Diddy Kong has a stadium which is based on his or her character's unique persona. Most of the nine stadiums can be played in daytime or nighttime.

Mario Stadium is the only one not to feature any gimmicks in the field, making for the most realistic baseball experience.

The Bowser Jr. Playroom is only accessible during the day, while Luigi's Mansion and Bowser Castle can only be accessed at night. Upon meeting certain criteria during gameplay itself, these four stadiums will be available for access. Additionally for this game, there are new participants as well.

It is now possible to put more than one of the same character on the team in Exhibition Mode, as long as they are different colors. However, it is no longer possible to choose which hand that the characters will bat and pitch with; for example, players can no longer make Mario a left-handed batter. Players can't choose to have a whole team of nine Miis, but they can put one captain and up to eight other Miis.

When characters become Star Players , their abilities are boosted by one point each. If one counts the alternate team players, Mario Super Sluggers has the second most playable characters of any Mario game, behind Mario Kart Tour , with a total of 71 playable characters.

All team captains listed below in this section are available to be selected in the game's Exhibition Mode. From the start of each new game file, the majority of available team players listed below are not readily available. For the majority of these cases, the player usually has to go through the Challenge Mode process and find the unlockable Team Players in question. Upon finding them, the player is given tasks in relation to them including specified Scouting Missions or Battle Missions.

Once the tasks are completed successfully the Team Players are unlocked for use in other modes for the game such as during the Exhibition Mode. Certain Team Players can also be unlocked by playing the other available modes in the game.

These Team Players are added to the overall roster for the entire game, once certain conditions are met. Like Mario Superstar Baseball , the characters will have good and bad relations with any other character. However, the characters can make special abilities with another character when they show good Chemistry. The player can receive items with chemistry while batting.

If the player is a batter and the next batter shares chemistry with the player, this will result in getting an item that can be used for messing up the outfielder's progress.

Players that share good chemistry can also perform buddy jumps and buddy throws. Buddy jumps are used to take away a home run or a deep fly ball. Buddy throws are used to throw the ball faster and more accurate to its destination. Bad chemistry, however, results in slower throws, and sometimes throwing off track. There are a total of seven items that are available during the course of Mario Super Sluggers gameplay, which are used by aiming the Wii Remote immediately after batting.

These are as follows:. Challenge Mode makes a return in Mario Super Sluggers , returning as the Story Mode and is the primary feature of this installment. The gameplay procedure for this mode includes a more in-depth story and an overall map screen involving the Baseball Kingdom locale. The abilities in question are as follows:. During the course of gameplay in Mario Super Sluggers , players are able to encounter certain cutscenes that correspond with the game's Challenge Mode.

There are a total of four videos that can be seen by the player in this game, which also includes the game's opening seen when the game starts up. Although the basic criteria still remains for players to encounter them during gameplay itself first, they are able to view the four videos outside of gameplay as well. These said videos can be accessed for viewing when the Challenge Mode category is added to the Records section provided that the player has completed the Challenge Mode gameplay itself at least once.

When viewing the Challenge Mode statistics in Records players can find the four videos in the Movie List sub-category. Although this is seen for the opening of Mario Super Sluggers overall after the game loads , it is still a combination of previewing the gameplay, as well as setting up what happens in the game's Challenge Mode.

This is the very first video the player views. The cruiser arrives, and they meet up with Peach and Toadsworth who greet them at the entrance. Peach escorts them to the lighthouse at the Daisy Cruiser, showing them an overview of the Baseball Kingdom.

From there, they run into the Mario Stadium holding Wii Remotes. Daisy is shown first encountering her Wii Remote changing to her bat. Luigi encounters the same result as Daisy, and Mario's Wii Remote changes to his ball. Mario pitches the ball to Daisy right away following this, and she is seen countering it. After Daisy countered Mario's pitched ball, the scenery immediately changes as the ball is chased after by Toad in the Peach Ice Garden until he runs into a large Freezie and turns frozen solid upon collision.

He is later freed by a Blue Toad who accidentally crashes into the Freezie with Toad revealing that he made the catch after being defrosted. The ball then rolls onto Wario City , where Wario chases after it to find it shoot into the air from a manhole water spout. The ball lands on Wario's head, causing him to fall backwards, and causing the ball to fly into Yoshi Park. Yoshi jumps over a pipe to catch the ball, realizing he is going to fall, he flutters around, but falls in with the ball; all while Birdo watches and does nothing.

The ball flies to Diddy Kong at DK Jungle , he suddenly screams in terror as he is about to get run over by a giant barrel, when Donkey Kong rescues Diddy Kong by smashing it. Diddy sighs in relief. Yoshi goes for the catch, but both Wario and Waluigi bombard him with Bob-ombs. Yoshi slides to the catch regardless, throws it to Peach, who throws it to Mario, and then to Luigi on base.

Donkey Kong rushes to the same base where Luigi is standing resulting in Donkey Kong slamming into Luigi, sending him into the field wall. As Daisy, Toad and other spectators stand in alarm, they find out seconds later that Luigi has caught the ball. Lakitu calls it out, and everyone rushes to center field where Mario and Luigi are standing. After that, a final overhead shot of the Baseball Kingdom is seen to conclude the opening.

Birdo, Daisy, and a few Toads running out to meet Mario and Luigi after Lakitu calls the final "out", and the ball game. This is the cutscene that is shown as the player is just beginning the Challenge Mode for Mario Super Sluggers. It takes place after Mario, Luigi, and Lakitu notice that there is something strange going on outside of the Baseball Kingdom. This cutscene starts with an overhead view of the Baseball Kingdom itself, but this time, through Bowser Jr. Bowser Jr. Playroom , emerging from the sea.

Then, with a large amount of force, he goes full speed ahead towards the Baseball Kingdom, resulting in his own stadium crashing headfirst onto the place. Mario and Luigi are surprised to encounter unexpected guests on their territory, which also include Bowser. If the player makes it to Bowser's Castle while it is night time in the Baseball Kingdom and defeats Bowser's team, then this is the main ending that is seen.

Upon getting the final win, Mario and the other characters gather around the middle of Bowser's Castle to celebrate their victory.

Bowser is in the background and is enraged and starts slamming his baseball bat into the ground. Mario and the other characters later head back to the entrance of the Baseball Kingdom right as nightfall was occurring. After the sun sets, Peach 's brooch lights up which magically lights up the island. Peach and other characters run out to join Mario after getting confirmation of the victory against Bowser's team.

Overhead view of Mario and friends at the Baseball Kingdom entrance after Peach lights up the island. This is the fourth and final cutscene that the player can view in Mario Super Sluggers.

It is also triggered during the Challenge Mode after defeating Bowser's team a second time.